Halath finds coins and gems in the water:
Coins 195 gp
Banded Agate (6 gp)
Blue Quartz (11 gp)
Lapis Lazuli (12 gp)
Total value = 29 gp
Total value 224 gp
She also asks Jacob if she can examine his tiny cup that the fairy-people gave him. After a close examination she tells Jacob that it would be worth at least 50 gp to a collector, and probably more if offered at a competitive auction.
The party decides to walk west along the southern bank of the river to the island, a distance of about 5 kilometers. Before they leave, Jacob catches a small bird, a nut-hatch, and casts Charm Animal – he asks it to fly over to the island and come back to him. A half-hour later, it returns and he casts Speak with Animals, he learns that there are lots of trees with fruit, and a tall tree with no branches and a shiny top.
As the party walks along the shore they see movement in the grass across the river, but they can’t tell what it is.
The river is about 150 feet wide.
After they reach the point on the bank opposite the island, Halath explores the river, poking with her spear to see how deep it is, she quickly determines that it is too deep to walk. They cross the meadow back to the edge of the woods and gather dead wood to build a raft. They spend the rest of the day on it. Before his watch that night, Raven goes off by himself (about 500 feet from camp) and catches a rabbit, to conduct his blood-ritual under a waning moon. He realizes he is being watched by some flying monkeys, but they leave him alone.
The next day the party rafts across the lake, they punt across and pull the raft on the shore of the island. They find ruined heaps and partly collapsed buildings, the architecture is strange. The buildings are not squared-off or circular, the doorways are strangely placed, the windows that still exist are at un-expected heights and in odd shapes. The place is overgrown with small trees and undergrowth.
In the center of it all is a large round tower, at least 60’ high or more. The stones are smooth and there are no windows. The only break in the surface is a door of brass. There is a knocker, a skull with a round handle in it’s mouth. They look closely, and find a small hexagonal depression, about the size of a pinkie finger, under the knocker. Halath checks it for traps and finds none. They try it with fingers and sticks, nothing happens. They go back to the buildings and look for a key, find nothing.
They decide to climb the tower, they cannot get a rope with a hook on the end to catch on the roof. Halath and Jacob slowly free-clib the tower. they find no openings on the roof.
They debate for a while, and Cariel decides to try the knocker – it wakes up and greets them, very cheerily. It asks who they are. They ask who lives here, it tells them this is Lagdloun’s tower, he is a wizard. They find out he went exploring, he was very excited about some pits to the north. He hasn’t been back for 300 years. They can open the door if they have a key.
The party drags their raft across the island to the other side, and punts across the other side of the lake to the opposite shore. They intend on exploring a spot marked with a small “x” on the map.