High Priestess of Nike
Female middle-aged human cleric of Nike 9
LG Medium humanoid (human)
Init +6; Senses Perception +3
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 61 (9d8-9)
Fort +5, Ref +5, Will +9
Speed 20 ft.
Melee + 2 longspear (two handed) + 10/+ 5 ((two handed) 1d8+5/x3)
Special Attacks channel positive energy (5d6, DC 17, 6/day)
Innate Spell-Like Abilities: remove fear ( DC 10, 6/day)
Domain Power Spell-Like Abilities: Touch of Good (6/day) D Domain spell; Domains Good, War
Str 14, Dex 14, Con 9, Int 12, Wis 16, Cha 16
Base Atk +6; CMB +8; CMD 21
Feats Bless Equipment, Cosmopolitan (Diplomacy), Divine Aid, Divine Protection, Dodge, Improved Initiative, Spell Penetration
Skills Acrobatics -2 , Acrobatics (Jump) -3 , Appraise +7 , Climb +1 , Diplomacy +10 , Escape Artist -2 , Fly -2 , Heal +10 , Knowledge (History) +8 , Knowledge (Nobility) +8 , Knowledge (Religion) +9 , Linguistics(Dwarven, Giant, Gnome, Goblin) +8 , Ride -2 , Sense Motive +10 , Spellcraft +8 , Stealth -2 , Swim -2
Languages: Celestial, Common, Dwarven, Elven, Giant, Gnome, Goblin, Halfling
SQ aura, bonus feat, fearless, holy lance (1/day), humanoid traits, immunity to fear, orisons, skilled, spontaneous casting (6/day), touch of good, touch of resolve
Gear: agile breastplate, +2 longspear, vestments (cleric’s/cloth), spear-thrower (steel)
Add Spoken Language (Celestial, Halfling)
Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details).
Bonus Feat: Humans select one extra feat at 1st level.
Channel Positive Energy (Su): You can unleash a wave of positive energy. You must choose to deal 5d6 points of positive energy damage to undead creatures or to heal living creatures of 5d6 points of damage. Creatures that take damage from channeled energy receive a DC 17 Will save to halve the damage. You can use this ability 6 times per day.
Fearless (Su) You are immune to fear.
Holy Lance (Su) You can give a weapon you touch the Holy special weapon quality for 9 rounds. You can use this ability 1 times per day.
Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.
Immunity to Fear (Ex) You are never subject to fear effects.
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “Cure” in its name).
Touch of Good (Sp) You can touch a creature as a standard action, granting giving it a +4 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 6 times per day.
Touch of Resolve (Sp) You may use remove fear on a single creature 6 times per day.
Variant Channeling – Battle/Wrath Heal – Creatures gain a + channel bonus on weapon damage and critical hit confirmation rolls until the end of your next turn. Harm – Creatures take a – channel penalty on weapon damage and critical hit confirmation rolls until the end of your next turn.